Housing and Building Data
Of course, a citybuilding game can't do without buildings: houses, food industries, goods industries, entertainment buildings, defense, maintenance, health, to name a few. All kind of different buildings with different purposes in different sizes.
In this section you'll find tables with information about housing evolution, and about the cost, size, appeal and workers needed for each building at every difficulty level.
- Housing Requirements: what you need to upgrade your houses
- Raw housing models for each difficulty:
- Building Model Data: literal 'translation' of the building models shipped with the game, with building size, cost, workers needed, appeal and fire and damage risk.
- Nefermenu's tables