Sanctuary Construction

To build the mighty sanctuaries for the gods in Zeus and Poseidon, you'll need marble and money to place them, additional marble, wood and sculptures are needed to finish them. Artisans from an Artisans' Guild will be needed to finish the structures.
On this page is an overview of what each sanctuary requires to be built, and what the benefits of that sanctuary are.

Some sanctuaries require less materials in Poseidon. If you see 2 numbers after for example marble, the first one is used in Zeus, the second in Poseidon.

Note 1: the Citadel of Poseidon, the Orchard of Hera and the Pillar of Atlas can only be built in Poseidon. The Promontory of Poseidon can only be built in Greek adventures, the Citadel of Poseidon only in Atlantean adventures.

Note 2: clicking on a god statue will bring you to a page with an exclusive drawing of the god by the artists of Impressions Games

Index

Zeus' Stronghold

  • Size: 24x16
  • Initial marble: 48
  • Initial money: 2920
  • Marble: 145 / 137
  • Wood: 28 / 24
  • Sculptures: 22 (Atlantean: 26)
Benefits:
oracle, protection from invading gods, opinion of you in Greece improves
Buildings sanctified:
any sanctifiable building
Blessing:
Zeus will defeat the next army that attacks your city
Curse:
Zeus destroys your Palace and other buildings randomly, and stops trade

Poseidon

Promontory of Poseidon (Greek)

  • Size: 21x14
  • Initial marble: 37
  • Initial money: 2480
  • Marble: 103
  • Wood: 20
  • Sculptures: 12

Citadel of Poseidon (Atlantean)

  • Size: 20x20
  • Initial marble: 32
  • Initial money: 2080
  • Marble: 231
  • Wood: 52
  • Sculptures: 2
  • Orichalc: 16
Benefits:
Kraken defends city, fisheries and urchin quays are more productive
Buildings sanctified:
urchin quay, fishery, horse ranch
Blessing:
Poseidon gives city seafood
Curse:
Poseidon destroys fisheries, urchin quays, piers and ships, stops sea trade and curses urchin quays, fisheries and trireme/frigate wharves

Gates of Hades

  • Size: 21x14
  • Initial marble: 37
  • Initial money: 1320
  • Marble: 140 / 132
  • Wood: 28 / 24
  • Sculptures: 4
Benefits:
Cerberus defends city, deposits of silver ore
Buildings sanctified:
tax office, mint, foundry
Blessing:
Hades donates money to the city
Curse:
Hades curses your Palace, foundries and mints, and kills all walkers in your city

Orchard of Hera

  • Size: 20x12
  • Initial marble: 30
  • Initial money: 1760
  • Marble: 88
  • Wood: 20
  • Sculptures: 6
Benefits:
2 stands of orange trees, increases population by making them more fertile, protection from Zeus
Buildings sanctified:
corral, orange tenders' lodge
Blessing:
Hera stocks Agoras
Curse:
Hera curses your corrals, turns people into cows and reduces your reputation among world leaders.

Garden of Demeter

  • Size: 18x12
  • Initial marble: 27
  • Initial money: 840
  • Marble: 110
  • Wood: 20
  • Sculptures: 10
Benefits:
sanctuary is surrounded by meadow
Buildings sanctified:
meadow farms
Blessing:
Demeter gives city farm food
Curse:
Demeter makes your land infertile, curses farms and kills sheep and goats

Arbor of Athena

  • Size: 16x12
  • Initial marble: 24
  • Initial money: 2160
  • Marble: 67 / 55
  • Wood: 22 / 16
  • Sculptures: 8
Benefits:
a grove of olive trees, stronger soldiers, protection from invaders
Buildings sanctified:
olive press, carding shed
Blessing:
Athena provides olive oil and olives
Curse:
Athena weakens your defenses by leaving towers unmanned and curses olive trees

Artemis' Menagerie

  • Size: 16x10
  • Initial marble: 20
  • Initial money: 1520
  • Marble: 63
  • Wood: 20
  • Sculptures: 6
Benefits:
Amazon soldiers, protection from predators
Buildings sanctified:
hunting lodge
Blessing:
Artemis gives city prey food
Curse:
Artemis invades your city with her Amazon warriors, curses hunting lodges and makes sure wolf packs are strong

Oracle of Apollo

  • Size: 16x10
  • Initial marble: 20
  • Initial money: 920
  • Marble: 88 / 76
  • Wood: 22 / 16
  • Sculptures: 6
Benefits:
oracle, better chance of winning games, protection from monsters
Buildings sanctified:
podium, gymnasium, stadium, theater (in Atlantean adventures: bibliotheke, laboratory, observatory)
Blessing:
Apollo cures plague and improves city hygiene
Curse:
Apollo causes plague and curses infirmaries and culture/science buildings

Pillar of Atlas

  • Size: 14x14
  • Initial marble: 25
  • Initial money: 1760
  • Marble: 76
  • Wood: 20
  • Sculptures: 4
Benefits:
stonecutters work more quickly, artisans' guilds send out 2 artisans
Buildings sanctified:
timber mill, refinery
Blessing:
Atlas speeds up the construction of a sanctuary or pyramid
Curse:
Atlas turns people he encounters to stone, makes it unpossible to quarry (black) marble, and curses masonry shops, black marble workshops, and artisans' guilds

Ares' Fortress

  • Size: 13x8
  • Initial marble: 13
  • Initial money: 960
  • Marble: 44 / 40
  • Wood: 14 / 12
  • Sculptures: 2
Benefits:
Ares' warriors, Dragon kills invader, wolf and predator boar
Buildings sanctified:
none
Blessing:
Ares accompanies city's soldiers in battles abroad
Curse:
Ares invades with his companies of Sparti

Forge of Hephaestus

  • Size: 13x8
  • Initial marble: 13
  • Initial money: 760
  • Marble: 48 / 44
  • Wood: 14 / 12
  • Sculptures: 6
Benefits:
deposits of copper ore, no risk of fire
Buildings sanctified:
sculpture studio, armory
Blessing:
Talos arrives to defend city
Curse:
Hephaestus sets fire to some of your buildings, and curses armories and sculpture studios

Aphrodite's Haven

  • Size: 14x6
  • Initial marble: 11
  • Initial money: 720
  • Marble: 41 / 37
  • Wood: 14 / 12
  • Sculptures: 6
Benefits:
no emigration, appeal of city increases, protection from Ares, Hephaestus, Hermes and Dionysus
Buildings sanctified:
housing
Blessing:
Aphrodite increases population
Curse:
Aphrodite entrances all walkers in the city and takes them with her, as well as a portion of your population

Hermes' Refuge

  • Size: 12x6
  • Initial marble: 9
  • Initial money: 640
  • Marble: 39 / 35
  • Wood: 14 / 12
  • Sculptures: 2
Benefits:
deliverymen, trade ships and caravans move faster, trade partners visit more frequently
Buildings sanctified:
none
Blessing:
Hermes fulfills an outstanding request
Curse:
Hermes steals part of your treasure and stops land trade

Grove of Dionysus

  • Size: 10x6
  • Initial marble: 8
  • Initial money: 400
  • Marble: 35 / 31
  • Wood: 14 / 12
  • Sculptures: 2
Benefits:
a grove of grapevines, no unrest in the city
Buildings sanctified:
winery
Blessing:
Satyrs give city wine
Curse:
Dionysus takes all people he encounters with him, and curses your grapevines