Sanctuary Construction
To build the mighty sanctuaries for the gods in Zeus and Poseidon, you'll
need marble and money to place them, additional marble, wood and sculptures are
needed to finish them. Artisans from an Artisans' Guild will be needed to finish
the structures.
On this page is an overview of what each sanctuary requires
to be built, and what the benefits of that sanctuary are.
Some sanctuaries require less materials in Poseidon. If you see 2 numbers after for example marble, the first one is used in Zeus, the second in Poseidon.
Note 1: the Citadel of Poseidon, the Orchard of Hera and the Pillar of Atlas can only be built in Poseidon. The Promontory of Poseidon can only be built in Greek adventures, the Citadel of Poseidon only in Atlantean adventures.
Note 2: clicking on a god statue will bring you to a page with an exclusive drawing of the god by the artists of Impressions Games
Index
- Zeus
- Poseidon
- Hades
- Hera
- Demeter
- Athena
- Artemis
- Apollo
- Atlas
- Ares
- Hephaestus
- Aphrodite
- Hermes
- Dionysus
Zeus' Stronghold
- Size: 24x16
- Initial marble: 48
- Initial money: 2920
- Marble: 145 / 137
- Wood: 28 / 24
- Sculptures: 22 (Atlantean: 26)
- Benefits:
- oracle, protection from invading gods, opinion of you in Greece improves
- Buildings sanctified:
- any sanctifiable building
- Blessing:
- Zeus will defeat the next army that attacks your city
- Curse:
- Zeus destroys your Palace and other buildings randomly, and stops trade
Poseidon
Promontory of Poseidon (Greek)
- Size: 21x14
- Initial marble: 37
- Initial money: 2480
- Marble: 103
- Wood: 20
- Sculptures: 12
Citadel of Poseidon (Atlantean)
- Size: 20x20
- Initial marble: 32
- Initial money: 2080
- Marble: 231
- Wood: 52
- Sculptures: 2
- Orichalc: 16
- Benefits:
- Kraken defends city, fisheries and urchin quays are more productive
- Buildings sanctified:
- urchin quay, fishery, horse ranch
- Blessing:
- Poseidon gives city seafood
- Curse:
- Poseidon destroys fisheries, urchin quays, piers and ships, stops sea trade and curses urchin quays, fisheries and trireme/frigate wharves
Gates of Hades
- Size: 21x14
- Initial marble: 37
- Initial money: 1320
- Marble: 140 / 132
- Wood: 28 / 24
- Sculptures: 4
- Benefits:
- Cerberus defends city, deposits of silver ore
- Buildings sanctified:
- tax office, mint, foundry
- Blessing:
- Hades donates money to the city
- Curse:
- Hades curses your Palace, foundries and mints, and kills all walkers in your city
Orchard of Hera
- Size: 20x12
- Initial marble: 30
- Initial money: 1760
- Marble: 88
- Wood: 20
- Sculptures: 6
- Benefits:
- 2 stands of orange trees, increases population by making them more fertile, protection from Zeus
- Buildings sanctified:
- corral, orange tenders' lodge
- Blessing:
- Hera stocks Agoras
- Curse:
- Hera curses your corrals, turns people into cows and reduces your reputation among world leaders.
Garden of Demeter
- Size: 18x12
- Initial marble: 27
- Initial money: 840
- Marble: 110
- Wood: 20
- Sculptures: 10
- Benefits:
- sanctuary is surrounded by meadow
- Buildings sanctified:
- meadow farms
- Blessing:
- Demeter gives city farm food
- Curse:
- Demeter makes your land infertile, curses farms and kills sheep and goats
Arbor of Athena
- Size: 16x12
- Initial marble: 24
- Initial money: 2160
- Marble: 67 / 55
- Wood: 22 / 16
- Sculptures: 8
- Benefits:
- a grove of olive trees, stronger soldiers, protection from invaders
- Buildings sanctified:
- olive press, carding shed
- Blessing:
- Athena provides olive oil and olives
- Curse:
- Athena weakens your defenses by leaving towers unmanned and curses olive trees
Artemis' Menagerie
- Size: 16x10
- Initial marble: 20
- Initial money: 1520
- Marble: 63
- Wood: 20
- Sculptures: 6
- Benefits:
- Amazon soldiers, protection from predators
- Buildings sanctified:
- hunting lodge
- Blessing:
- Artemis gives city prey food
- Curse:
- Artemis invades your city with her Amazon warriors, curses hunting lodges and makes sure wolf packs are strong
Oracle of Apollo
- Size: 16x10
- Initial marble: 20
- Initial money: 920
- Marble: 88 / 76
- Wood: 22 / 16
- Sculptures: 6
- Benefits:
- oracle, better chance of winning games, protection from monsters
- Buildings sanctified:
- podium, gymnasium, stadium, theater (in Atlantean adventures: bibliotheke, laboratory, observatory)
- Blessing:
- Apollo cures plague and improves city hygiene
- Curse:
- Apollo causes plague and curses infirmaries and culture/science buildings
Pillar of Atlas
- Size: 14x14
- Initial marble: 25
- Initial money: 1760
- Marble: 76
- Wood: 20
- Sculptures: 4
- Benefits:
- stonecutters work more quickly, artisans' guilds send out 2 artisans
- Buildings sanctified:
- timber mill, refinery
- Blessing:
- Atlas speeds up the construction of a sanctuary or pyramid
- Curse:
- Atlas turns people he encounters to stone, makes it unpossible to quarry (black) marble, and curses masonry shops, black marble workshops, and artisans' guilds
Ares' Fortress
- Size: 13x8
- Initial marble: 13
- Initial money: 960
- Marble: 44 / 40
- Wood: 14 / 12
- Sculptures: 2
- Benefits:
- Ares' warriors, Dragon kills invader, wolf and predator boar
- Buildings sanctified:
- none
- Blessing:
- Ares accompanies city's soldiers in battles abroad
- Curse:
- Ares invades with his companies of Sparti
Forge of Hephaestus
- Size: 13x8
- Initial marble: 13
- Initial money: 760
- Marble: 48 / 44
- Wood: 14 / 12
- Sculptures: 6
- Benefits:
- deposits of copper ore, no risk of fire
- Buildings sanctified:
- sculpture studio, armory
- Blessing:
- Talos arrives to defend city
- Curse:
- Hephaestus sets fire to some of your buildings, and curses armories and sculpture studios
Aphrodite's Haven
- Size: 14x6
- Initial marble: 11
- Initial money: 720
- Marble: 41 / 37
- Wood: 14 / 12
- Sculptures: 6
- Benefits:
- no emigration, appeal of city increases, protection from Ares, Hephaestus, Hermes and Dionysus
- Buildings sanctified:
- housing
- Blessing:
- Aphrodite increases population
- Curse:
- Aphrodite entrances all walkers in the city and takes them with her, as well as a portion of your population
Hermes' Refuge
- Size: 12x6
- Initial marble: 9
- Initial money: 640
- Marble: 39 / 35
- Wood: 14 / 12
- Sculptures: 2
- Benefits:
- deliverymen, trade ships and caravans move faster, trade partners visit more frequently
- Buildings sanctified:
- none
- Blessing:
- Hermes fulfills an outstanding request
- Curse:
- Hermes steals part of your treasure and stops land trade
Grove of Dionysus
- Size: 10x6
- Initial marble: 8
- Initial money: 400
- Marble: 35 / 31
- Wood: 14 / 12
- Sculptures: 2
- Benefits:
- a grove of grapevines, no unrest in the city
- Buildings sanctified:
- winery
- Blessing:
- Satyrs give city wine
- Curse:
- Dionysus takes all people he encounters with him, and curses your grapevines