Maybe the most important buildings in any citybuilder game are the houses. Houses provide you with workers, and also soldiers.
In Zeus and Poseidon there are two types of houses: common houses and elite houses. Common houses are 2x2 tiles, elite 4x4. In order to upgrade the housing to a better level, you need to provide them with goods and services.
Below is a table in which you can see what each level of housing requires, more specific data, for example crime and health numbers, are available in the housing models.
|Hovel||water + culture/science||24||5|
|Homestead||fleece + appeal||32||6|
|Apartment||oil + appeal||48||12|
|Townhouse||appeal + more culture/science||60||15|
|Residence||3 types of culture + appeal||6||0|
|Mansion||armor + more culture/science + appeal||10||2 hoplites/|
|Manor||wine + more culture/science + appeal||16||4 hoplites/|
|Estate||horses + all culture/science + appeal||20||4 horsemen/|
Notes: to build elite housing, you need 2 crates of food, 1 skein of fleece, 1 jug of olive oil and a high-appeal area.
*) each rabble/archer soldier in the field represents 6 people