Housing Requirements
Maybe the most important buildings in any citybuilder game are the houses. Houses provide you with workers, and also soldiers.
In Zeus and Poseidon there are two types of houses: common houses and elite houses. Common houses are 2x2 tiles, elite 4x4. In order to upgrade the housing to a better level, you need to provide them with goods and services.
Below is a table in which you can see what each level of housing requires, more specific data, for example crime and health numbers, are available in the housing models.
Housing | Requires: | Maximum Occupants | Maximum Soldiers * |
---|---|---|---|
Common Housing | |||
Hut | - | 8 | 0 |
Shack | food | 16 | 0 |
Hovel | water + culture/science | 24 | 5 |
Homestead | fleece + appeal | 32 | 6 |
Tenement | more culture/science | 40 | 10 |
Apartment | oil + appeal | 48 | 12 |
Townhouse | appeal + more culture/science | 60 | 15 |
Elite Housing | |||
Residence | 3 types of culture + appeal | 6 | 0 |
Mansion | armor + more culture/science + appeal | 10 | 2 hoplites/ spearmen |
Manor | wine + more culture/science + appeal | 16 | 4 hoplites/ spearmen |
Estate | horses + all culture/science + appeal | 20 | 4 horsemen/ charioteers |
Notes: to build elite housing, you need 2 crates of food, 1 skein of fleece, 1 jug of olive oil and a high-appeal area.
*) each rabble/archer soldier in the field represents 6 people