||Hit Points: the more hitpoints a unit has, the longer it takes before it dies in battle.
||Attack Value: how much damage a unit will cause in melee combat.
||Armor Value: if this number is high, the unit won't get as much damage from a blow in melee as another unit with less armor value.
||Armor versus Missiles: same as Armor Value, but for missile attacks instead of melee.
||Missile Attack: how much damage a missile (arrow, rock) from that unit will cause.
||Missile Range: maximum number of tiles from which an archer/rabble soldier can fire their 'missiles'
||Missile Rate of Fire: how often a unit fires an arrow/throws a rock; a lower number means more often.
||Speed; see the Walker Speeds page for details.
||Frequency: how often a unit strikes in melee; a lower number means more often.