HP |
Hit Points: the more hitpoints a unit has, the longer it takes before it dies in battle. |
ATT |
Attack Value: how much damage a unit will cause in melee combat. |
ARM |
Armor Value: if this number is high, the unit won't get as much damage from a blow in melee as another unit with less armor value. |
AvsM |
Armor versus Missiles: same as Armor Value, but for missile attacks instead of melee. |
MA |
Missile Attack: how much damage a missile (arrow, rock) from that unit will cause. |
MR |
Missile Range: maximum number of tiles from which an archer/rabble soldier can fire their 'missiles' |
MRF |
Missile Rate of Fire: how often a unit fires an arrow/throws a rock; a lower number means more often. |
SPD |
Speed; see the Walker Speeds page for details. |
FRQ |
Frequency: how often a unit strikes in melee; a lower number means more often. |
Enemy |
Type |
HP |
ATT |
ARM |
AvsM |
MA |
MR |
MRF |
SPD |
FRQ |