When you aren't ready to fight, or don't want to lose soldiers in battle, you can choose to bribe the invaders of. The amount of money you pay to bribe depends on enemy army size and the difficulty level on which you play. The enemy army size, however, doesn't depend on difficulty level.
The bribe costs also give you an estimation of how many soldiers will appear on the map when you choose to fight.
This table shows you how the bribe depends on difficulty: (Hero is set to 100%)
|Difficulty level||Bribe (%)|
Each rabble, spearman, archer or whatever which doesn't have a horse is set
to 100 dr per soldier. All horsemen are 200 dr.
So if you have to pay 2000 drachmas on Hero level, you can expect about 20 soldiers, but this is usually fewer since horses count double.
Examples: bribery costs with an invasion of maximal 20, 50 and 100 soldiers, and the maximum of 256 soldiers of which 30% are horses:
|Difficulty||Max 20||Max 50||Max 100||256|
Sea invasions cost the same as land invasions, but if there are warships in the enemy's army, you pay 800 dr. extra (Hero) for each warship.
Average cost per soldier
Divide the bribe cost by this number and you'll have the number of soldiers that will invade your city.