Walker Speeds
I did a little investigation on the speed of walkers in both Caesar3 and
Zeus: I started with a little town with enough workers, put down a maintenance
office and a long, straight road and started counting the "ticks" the little man
made.
After 60 ticks, the officer had walked exactly 4 tiles. I ran the
experiment for a full month, and in one month are 816 ticks. It seems the models
are the same in C3 and Zeus.
- 1 month = 816 ticks
- 4 tiles = 60 ticks
- 1 tile = 60/4 = 15 ticks
speed of a normal walker = 816/15 = 54.4 tiles/month = 652.8 tiles/year
With this number we can calculate the speed of other people, which is listed in the game model files.
Speed | x base rate | Tiles/ month |
---|---|---|
1 | 1/4 | 13.6 |
2 | 1/3 | 18.13 |
3 | 1/2 | 27.2 |
4 | 2/3 | 36.27 |
5 | 3/4 | 40.8 |
6 | 1 | 54.4 |
7 | 1 1/4 | 68 |
8 | 1 1/3 | 72.53 |
9 | 1 1/2 | 81.6 |
10 | 1 2/3 | 90.67 |
11 | 1 3/4 | 95.2 |
12 | 2 | 108.8 |
13 | 2 1/4 | 122.4 |
14 | 2 1/3 | 126.93 |
15 | 2 1/2 | 136 |
16 | 2 2/3 | 145.07 |
17 | 2 3/4 | 149.6 |
18 | 3 | 163.2 |
Citizen speeds
Speeds in tiles per month for all walkers in the city; speed is in tiles per month:
Walker | Speed |
---|---|
Plagued citizen | 13.6 |
Goat, Cattle | 40.8 |
Hoplite, Spearman, Trade caravan, Sheep | 54.4 |
Deliveryman sped up by Hermes | 68 |
God, Hero, Monster | 68 |
Wolf, Boar, Deer | 68 |
Hunter, Rabble, Archer | 72.53 |
Trade ship | 95.2 |
Horseman, Chariot | 108.8 |
Any other citizen | 54.4 |
For the speed of all enemies, see the enemy figure data.