Poseidon Walkthrough: Two Worlds Collide

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» Episode 1: Rebel Base

- Support 32 Hoplites or Better

Hints & Tips
Starting off well in Two Worlds Collide is essential, as the Adventure introduction says- this is a very difficult Adventure. Throughout the Adventure, much of the play area can be cruel and unforgiving, so advance planning and good housing placement will save many headaches later on.

The first thing you should do upon starting this episode is immediately pause the game and survey the landscape. Getting a good place where you can lay down your common housing is key. You will want to fit the most amount of common housing into the tightest possible space, while still allowing room for all the other buildings it will take to fully evolve those huts into Apartments. Lay out a couple blocks of common housing near the entry point on the left side of the play area. If at all possible, avoid building anything to the east of the silver mines, even the flat ground to the northeast of there is unstable.

Once people start migrating to the city, and you have enough workers available, then start building husbandry buildings. Place four or five Fisheries near the area where you have set up the common housing. Also extend a road to the southeast and set up a few Carding Sheds on the small patch of meadow there. Place a Granary for the fish and a Storehouse for the fleece. Also place two extra Storehouses out of the way (but not too far!), and set them to accept wood and marble. You'll be getting gifts shortly, and you're going to want the room to store them.

Go on harvesting fleece and fish, and place enough culture buildings to evolve your huts into tenements. Once there are enough workers again, lay out a bronze, armor and sculpture industry block on the elevated terrain to the south of your housing, right next to the copper ore. Set up a trading post to Athens nearby. You can export 12 each of armor and sculpture to Athens, but you'll need to do it quickly. This trading partner will NOT be around for long!

When Athens is conquered by a rival, shift your industry focus to silver mining. Build four or five mints near the silver ore to the southeast. This is also a good time to build the Palace. Because there are soon going to be attacks on your city, it is best to place the Palace as far away as possible from the city's invasion points, two of which are at the roads that enter the play area, and two more of which are on the eastern edge of the terrain. Placing Towers near your Palace is a good last line of defense should invaders be knocking on your door.

Before building up the elite housing, there are a few things you'll need to do. First, set up an olive oil and wine industry on the southeastern-most patch of meadow. Keep all the buildings as far south as possible. Next, build the Forge of Hephaestus. A good spot for the Forge is on the raised land directly south of the bronze ore. Place it in a spot close enough to the Foundries and Armories to take advantage of Hephaestus' blessing power when the sanctuary is finished. You should receive just enough marble and wood from Athens and Sparta to complete this project. If not, then there is always raiding to get what you want. At the start of the third year, invasions from Knossos will commence. Your sanctuary is most likely still getting built, so you will have to fend off the invaders with rabble, which shouldn't be too hard for the first couple of years. Build two or three Towers at every invasion point, and walls to slow the enemy long enough for the Towers to get in a few good shots. Once the Forge is complete, pray to Hephaestus when your are attacked so that he will loan you Talos to help defend the city. You should probably get in the habit of requesting Talos' assistance every time you're invaded, as some of these attacks will be large.

Once your olive oil, wine, fleece and armor industries are booming, and you have plenty of cash in the vault, then it's time to start laying out your elite housing. The best place to start is probably the piece of land just to the east of the northern-most meadow. Place a bunch of Storehouses set to 'get' all the items for the Grand Agora just to the north of the river. Then layout the elite housing, but make sure you make the best use of the space, and cram in as many elite houses as you can. Place Commemorative Monuments wherever they will fit to boost the appeal. Once your elite housing can support 32 hoplites, it's on to the next episode.

» Episode 2: The Battle of Knossos

- Fulfill a Forthcoming Quest
- Support 64 Hoplites or better
- Rule Knossos

Hints & Tips
Now that you have at least 32 hoplites, it's a good idea to attack Athens right off the bat. Since by now you no longer have any allies in the world, you will have to defeat them by your lonesome. If you didn't spend too much time in the first episode, you should be able to defeat them in 1 attack. Once you've conquered Athens, start importing as much marble from them as you can. You'll have a limited amount of time, however, as Knossos won't let you rule Athens for long. If you get the impulse to go right off the bat and attack Knossos, be warned: they cannot be beaten until Hermes' quest is completed. You can chip away at their military strength, but attacking Knossos is best saved for later.
As you're collecting marble, which will be used to build the Arbor of Athena, you should also be preparing to meet the requirements of Achilles, so you can summon him to the city and send him on Hermes Quest. Achilles hall requires: Once you have all the requirements met, summon Achilles to the city, and send him on the quest as soon as possible. By this time, you should have enough marble to start building the Arbor of Athena. She will help fend off attacks as they get bigger and more frequent. Placement of this sanctuary is crucial. The best place for this sanctuary is the raised piece of land to the immediate south-west of your olive oil/wine industry. STAY AWAY from the wide-open area in the east, as that land will become "unstable" later in the adventure. Also stay away from the island in the middle, as you will want that space for something else later on.
When Athena's sanctuary is complete, connect it with a road to wherever your Olive Presses are, so you can take advantage of Athena's blessing. By now you should have added an olive oil vendor to the agora(s) in your common housing section, and should have evolved them to Apartments. That means you most likely will have an abundance of unemployment. For every 100 unemployed people, you should build a trireme, and the more triremes, the better.
Once you have completed Hermes quest, begin construction on a second block of elite housing, or, if possible, expand on the one that you've already built. You'll need around 16 Manors to support enough hoplites for both conquering Knossos and to achieve the mission goal. When you have at least 60 hoplites, send all your troops, triremes, and Achilles to attack Knossos. If you don't beat them the first time, just keep enough armor in a Storehouse near your elite housing so you can regenerate your hoplites quickly, and send them right back out again.
Once Knossos is conquered, you'll just have to wait for your elite housing to rearm its residents so that they are Hoplites again. You'll need 64 of them. Then, it's onto the next episode.

» Episode 3: The Wrath of Poseidon and Sons

- Rule Athens
- Rule Sparta
- 24 Sheaves of wheat for colony
- Support 12 Horsemen

Hints & Tips
At the start of this episode, you'll gain some much-needed allies. Mt. Aulip, Mt. Pelion, Cyme and Themiscyra will all become your allies within the first few months of this episode. Take advantage of these new trade opportunities. Wood for sanctuaries and triremes can be bought from Mt. Aulip, and marble can be bought from Themiscyra. As for exports, Mt. Aulip and Mt. Pelion both buy wine, Cyme buys olive oil and Themiscyra buys fleece. Sell all of your excess goods and keep building that treasury.

The next thing you're going to want to do in this episode is secure a source of wheat. Both Sidon and Thebes carry wheat, it's up to you to determine how you want to secure it. The best way to attain wheat is probably by raiding. Both Sidon and Thebes produce wheat, but the Phoenician city of Sidon has fewer defenses. If you have triremes, be sure to send them along as triremes can carry MUCH more goods than just hoplites alone.

Be sure to select "wheat" when choosing plunder on the troop selection screen. You could also conquer one of the cities, set up a pier and buy/request it from them, or you can keep them as rivals and give them gifts until their "docile" state will allow you to request the item. Build a couple of Storehouses to accept wheat and set it to stockpile. If you do conquer one of these Atlantean client cities, the Atlanteans will make sure that they're not your vassal for long, so take advantage of the time you have to trade with them. Request food (wheat) as long as they're willing to give it to you.

Once you have at least 24 sheaves of wheat, dispatch it immediately to take care of that episode goal. Then turn wheat stockpiling off, and build a couple Horse Ranches near your elite housing. A couple of good spots are just north of the river on the west side, and in any of the free meadow space to the northwest. Start building up your elite housing, and get as many horsemen as possible. Keep your wheat out of Granaries; you'll want to feed every bit of it to horses.

About five to six months in to this episode, however, the biggest hurdle you will have encountered thus far will strike. A triple-threat will bombard your city all at once. First, an earthquake will cut its way all the way through the open land to the west. If you heeded the above advice and didn't build there, then this won't affect you too much. The earthquake will, however, cut off the silver ore from the rest of the city, making it impossible to mine. When this happens, simply delete your mints so you can use those workers in other areas.

At the same time, a flood will wipe out some of your buildings in the mid-west area near the shore. After this happens, simply pause the game and re-place all the housing and other buildings you lost.

Finally, while all these disasters are ravaging your city, Poseidon will invade from the west. He will knock down a few Fisheries, and possibly a Trireme Wharf, and then curse your Fisheries and Trireme Wharves. The duration of the curses depends upon difficulty level. This is when setting up a cheese industry in the northwest meadow comes in handy. After Poseidon invades, of course, you will be unable to trade by sea for a year, so if you're still in the process of getting wheat from Sidon, you will have to rely on requests for a while. The Poseidon invasion and tidal wave will repeat every 2 years.

About 14 months after the initial Poseidon/tidal wave/earthquake triple threat, another triple disaster occurs, although this one isn't as devastating. This time, an Atlas invasion is combined with a small earthquake to the south of the bronze ore and a small landslide near the exit road in the mid-south area. Both the earthquake and landslide should cause minimal damage, at best. Atlas will take out a few Storehouses, destroy a few buildings, and turn every walker he encounters into stone. Nothing you can't handle.

About 3 years into the episode, the last large hurdle presents itself: Cyclops. When the first "Cyclops Attacks" message pops up, Odysseus' Hall becomes available. Because Cyclops doesn't arrive in your city until 4 months after the initial "Cyclops Attacks" message, it gives you enough time to meet Odysseus' requirements and have him in the city before the Cyclops arrives. Odysseus Hall requires: Defeating the Cyclops is not a mission requirement, and for the most part he stays near the area that was demolished by an earthquake; it's up to you whether to summon Odysseus or not. Afterwards, it's time to take over Athens and Sparta. When you have a decent-sized army (around 40 hoplites, 16 Horsemen), chip away at Athens and Sparta with attacks, one at a time. Don't forget to send Odysseus along on those attacks, if you have him. Once Athens and Sparta bend to your will and become your vassals, the only goal left for you to fulfill should be to sustain 12 horsemen, assuming you don't already have them. Once you get the 12 horsemen, it's on to the next episode, which is the first colony mission.

You'll be presented with a choice between Knossos and Salamis (you will eventually build both colonies). We recommend playing Knossos first. Knossos provides an additional supply of valuable marble, which will be helpful for all your Sanctuary-building needs.

» Episode 4: Inroads to Egypt (Knossos Colony)

- Rule Memphis
- Rule Thebes
- Rule Saqqara
- Sanctuary to any God

Hints & Tips
Start off this mission by setting up your common housing blocks, Fishing Wharves, Hunting Lodges, olive oil industry, and Masonry Shops. Build a Pier to Mycenae to import fleece and bronze. Use the bronze to make armor for your elite housing and sculptures for whatever sanctuary you build. In the first year you will get gifts of wood from Mt. Aulip, wheat and fleece from Mycenae, and wine from Themiscyra.

When you have enough marble, start building one of the sanctuaries. You can build either Hephaestus' or Dionysus' sanctuary. Dionysus' sanctuary is quick and easy to build, plus it gives you a source of wine that you'll need to evolve your elite housing. When you're done building the sanctuary, build a Pier to Athens to sell off any excess sculpture you're producing. You can also build a Pier to Cyme and sell off any extra jugs of olive oil. Tax Offices are also available in this episode, so make good use of them. Having a large bank account is a good idea, because there will be quite a few Atlantean invaders looking to destroy the city.

Around 2? years into the episode, Poseidon will invade, destroy a few shore buildings, curse the others and suspend trade for a year.

When you have enough cash, lay out your elite housing. There's not much room in the area so you're just going to have to squeeze in as many elite houses as you can. The western region will probably have the most open space at this point.

Evolve your elite housing as much as you can. Give gifts of olive oil to Sidon until they are willing to give you wheat for your Horse Ranches. Remember to place a Storehouse set to accept wheat, and set all Granaries to not accept wheat, in order to keep it out of the food vendors' hands.

You should also start building a few triremes. Use the wood given to you from Mt. Aulip, along with the armor you're producing to build as many as you can. Once you have a few companies of horsemen and a few triremes, start sending out attacks. Saqqara is the weakest, so attack them first. After defeating them, you will most likely need to rely on your allies and vassals for help in conquering Thebes and Memphis.

Send allies with your attacks, plus request individual military strikes also. The more you wear down the enemy, the quicker they will fall. Make sure to give gifts to any city that you request an attack from to keep their favor high, so they will continue to be available for strikes. Go on to conquer Thebes and Memphis as quickly as you can. If it takes you too long, however, one or more of the cities may rebel and return to the Atlantean fold, or be just taken over outright by the imperialistic war machine. Thus, the conquering of all three must be done quickly. When all three are under your power, it's on to the next episode.

» Episode 5: The Cleitos Project

- Fulfill a forthcoming quest
- 24 sheaves of wheat for colony

Hints & Tips
You now have three more allies thanks to your colony's war efforts: Memphis, Saqqara and Thebes. These cities' huge military forces will be indispensable in the upcoming missions, so start giving them generous gifts now to increase their favor. You should build a Pier to Thebes and start buying wheat from them, and requests should be kept to a minimum, since in all likelihood you'll be making heavy offensive military requests in the next colony mission. At the beginning, it's best to set wheat to stockpiling so that the Horse Ranches don't keep taking it. Once you have 24 sheaves, dispatch it to the colony. Remember to turn stockpiling off once you dispatch the wheat so your Horse Ranches can raise horses again.

After about a year, the quest message appears, and it requires Odysseus. Odysseus' requirements should already be met, since you last summoned him in episode three. Send him on the quest as soon as he gets to the city, and then it's on to the next episode. Remember, Odysseus requires: After you finish here, it's off to another colony.

» Episode 6: The Secret Base (Salamis Colony)

- Rule Carthage
- Rule Tyre
- Rule Sidon
- Sanctuary to any God

Hints & Tips
Salamis is another colony with limited room to build. Keep in mind that you're going to want as many elite houses as you can, so plan your other building accordingly. Set up the bronze and timber industry to the west, and your grapes/wine industry on the island to the north. Keep your common housing as far to the northwest as you can, so you have as much room left as possible to the south and east for your elite housing. Your Pier can only be accessed by traders on the south coast, so set up a few as far to the west side as you can.

The first thing you'll need to start importing is food, because there are no sources of food in the city. Set up a Pier to Sparta to import meat and a Trading Post to Cyme to import fish. You should also build a Pier to Mycenae to import fleece and olive oil. If you have a booming wine industry, then a Pier to Mt. Aulip allows you to export up to 36 jugs a year. Other sources of trade income: Athens buys armor and sculpture, Thebes buys sculpture, Memphis buys armor and grapes, and Mycenae buys wood. You'll also need to import marble for the sanctuary from either Themiscyra or Athens.

Next, determine which sanctuary to place and where to place it. In this episode, both the Arbor of Athena and Hermes' Refuge are available. Due to the close quarters, Hermes' Refuge is probably the best idea.

When your city is finally running smoothly, and there are plenty of workers to go around, then lay out your elite housing. Make use of all the land you have, and build up as many elite houses as possible. Also build as many triremes along the south shore as you can fit. This is, after all, primarily a military episode.

Get wheat from Thebes to feed the horses in your Horse Ranches. As soon as a majority of your elite houses has evolved and holds a good amount of hoplites and horsemen, start sending out attacks. Sidon and Thebes will be the easiest to conquer, so get that out of the way first. Carthage, on the other hand, is a military powerhouse. They, along with Syracuse, are also looking to expand their range of power, and will throw quite a few attacks at your allies.

If you don't send enough troops to help, you could lose multiple allies and vassals before it's all over. It will most likely take a lot of attacks to defeat Carthage, as well as a good amount of help from whatever allies and vassals you have left. Request strikes from your most powerful allies, most likely the Egyptians, and bring along allied troops with your attacks. Eventually, the onslaught will catch up to Carthage and it will fall to your power. Also, don't forget to keep the Egyptians happy by sending them gifts.

When Carthage, Tyre and Sidon are all under your power, it's back to the wonderful city of Mycenae.

» Episode 7: Attrition and Survival

- Fulfill a forthcoming quest
- Population of 4000

Hints & Tips
By now, your city should be big enough to support 4,000 people, or at least close to it. Add a few extra houses wherever there's room to get to this goal.

The quest comes after a few years, but there is plenty to do in the meantime. Namely, build Zeus' Stronghold. Remember that island with the prime real estate in the middle of the city? Well, it's time to give Zeus his own private island. If you have enough extra workers, place 5-6 artisan guilds to make the construction go faster. Buy and request marble from Knossos, Themiscyra and Athens.

A couple years into the episode, your colony at Knossos will incur the wrath of Poseidon, and will be unable to trade for a year. You can still request marble from them, however. Get all the marble you need before the fourth year of the episode, because Knossos will be wiped clean off the face of the earth. Mt. Aulip will suffer the same fate about a year later.

About a month into the episode, Carthage returns to Atlantean hands, now stronger than ever. It will join Thera and Syracuse in attacking your vassals and allies throughout the episode, so have troops and triremes on standby to help them out as much as possible, although it won't always be possible to help them all out because of multiple attacks closely spaced. Send troops the your most valuable allies, and always try to keep some in reserve for the next attack. Don't attempt to assault these three main aggressors yet, as they're still too strong, but feel free to liberate any of your allies that fall under the Atlantean yoke.

Pretty soon, the invaders will find their way into your city, so be prepared to either bribe them off or kill them on your soil. By now, all of the invading armies are going to be huge, so be prepared for some tough battles. If you were quick in building Zeus' Stronghold, however, you can pray to him for a quick and easy defense against any invading army, no matter how large.

Around 5 years into the episode, Salamis will be attacked by the Cyclops. This will allow you to construct Odysseus' Hall. Although this isn't an episode requirement, it's a good idea to summon Odysseus and send him to the aid of your colony, if possible. You'll only have a short time, and don't be too discouraged if the Cyclops manages to destroy your colony.

The episode's quest finally arrives 5 years in. Perseus' hall will become available at this time. Perseus requires: The only requirement here that you should still need is Hermes' sanctuary. If you are already finished building Zeus' Stronghold, then place down Hermes' Refuge and a couple of artisans' guilds. Materials permitting, construction shouldn't take long. As soon as it's complete, send for Perseus, dispatch him on the quest, and head on to the next and final episode in this epic war with the Atlanteans.

» Episode 8: Zeus' Retribution: The Fall of Atlantis

- Fulfill a Forthcoming Quest

Hints & Tips
Near the start of the episode, Poseidon will be up to his usual antics again, and will punish Sparta, preventing trade with them for a year. Aphrodite will soon follow suit and punish Themiscyra, which will soon be conquered by one of your rivals. The key to this episode is to not worry too much about what's happening in the world at this point. Your main concern should be maintaining a large army to protect your city from invasions. As more of your allies fall, more rivals will start attacking. Having Athena, Talos, and Zeus protecting your city will be enough once in a while, but sometimes you will have to come to blows with the invaders, and having a bunch of horsemen companies makes withstanding an attack a lot easier.

About four to five months into the episode, Aphrodite will unleash Hector upon the city, and Achilles Hall will become available. His requirements will most likely already be met, as you already summoned him in the 2nd episode. Summon him immediately so he can vanquish Hector and minimize the damage. Achilles hall requires: A few months after the Hector invasion, the Cyclops will try his hand at attacking your city again. Odysseus' hall will become available. Like the previous episode, you should have all the requirements met when you place down the hall, so summon him immediately so he can put the Cyclops in its place. Odysseus requires: Around two years into the episode comes another Poseidon invasion, which will now occur every year. If you have Zeus' Stronghold finished by now, however, you won't have to worry about Poseidon doing too much damage. Zeus will layeth the smacketh down on his brother. A few months later, a double attack by Atlas and the Kraken will descend on your city. Zeus will take care of Atlas like he did to Poseidon. To defeat the Kraken, Perseus' hall will become available. Most of the requirements should still be met from the previous episode, so summon him quickly to prevent the Kraken from doing too much damage to your coastline. Perseus requires: Finally, after three years into this episode, Zeus will issue the quest to end the Atlantean threat. The quest requires Odysseus, who is already in your city, so all you need to do is dispatch him on the quest, and forever be done with the evil Atlanteans!