Appeal: Exceptions

An old saying states: "The exception proves the rule". Here it is no different: there is one exception when it comes to appeal, and a few oddities with certain buildings.

A word of caution: don't let the colors used in the 'images' fool you: it depends on the image which color means which appeal value. I used 4 different colors, and didn't bother changing them to reflect the actual values, so the same color which is value 10 in one image, might be -10 in the next.

Palace

The appeal values of the palace differ because the tiles on which the military standards are placed, is not considered part of the building by the game when calculating appeal. The total appeal of the palace is as follows:

  Appeal 12
  Appeal 15
  Appeal 18

Horse Ranch

This is not really an exception, just an oddity: due to its non-rectangular shape, 3 tiles next to the ranch have no appeal:

  Appeal -10
  Appeal -9
  Appeal -8
  Appeal -7

Pier

The same oddity as the horse ranch: 4 tiles next to the pier have no appeal value.

  Appeal -2

Avenues and Boulevards

Unlike you might suspect, every single tile of avenue/boulevard gives off appeal, both the plants and benches at the side, as well as the road itself.
Appeal values for a single tile of avenue are then as follows:

1 2 2 2 2 2 2 1
1 3 4 4 4 4 3 1
1 3 5 6 6 5 3 1
1 3 5 5 3 1
1 3 5 6 6 5 3 1
1 3 4 4 4 4 3 1
1 2 2 2 2 2 2 1

And here are those for a single boulevard tile:

1 2 3 3 3 3 3 3 3 2 1
1 2 3 3 3 3 3 3 3 2 1
1 2 5 7 9 9 9 7 5 2 1
1 2 5 7 9 9 9 7 5 2 1
1 2 5 7 7 5 2 1
1 2 5 7 9 9 9 7 5 2 1
1 2 5 7 9 9 9 7 5 2 1
1 2 3 3 3 3 3 3 3 2 1
1 2 3 3 3 3 3 3 3 2 1

This really adds up when you have a stretch of road with boulevard/avenue. Appeal values next to every boulevard/avenue tile are then are the following:

Avenue:

7 19 27 27 19 7

Boulevard:

9 18 37 47 47 37 18 9